Posts

Showing posts from August, 2025

2.02 Greyboxing Layout

Image
  Guiding the eyeline of the player

2.01 Spatial Layout - Planning

Image
 This cycle will test how spatial layout effects cosiness in a space.  The aim of this cycle is to develop a spatial layout that enhances the cosy atmosphere of the game environment. This involves: - Researching and analysing the spatial layout of existing cosy games to identify effective layout strategies. - applying insights from previous experience in 3d environment design and knowledge from the colours cycle, understanding how colours influence perceived space and comfort - beginning with greyboxing the environment to establish foundational layout and flow. - Designing spaces that naturally promote feelings of safety and warmth, considering both open vs enclosed spaces and how visual sightlines contribute to comfort.  - Begin 3d modelling core assets during this cycle, gradually building up the space while documenting the iterative design process through screenshots. abzu Journey sky: children of light a short hike tiny book shop Firewatch Down in bermuda planet of la...

0.04 Modelling

Image
  Before commencing the next cycle, I need to model a bunch of assets. 

1.05 Colour Use in Cosy Game Design SUMMARY

Image
 Based on the observations of the first cycle, I can begin to put otgether my framework for the use of colour in Visual Cosy Game Design.  1. Foundartional Principals Emotional tone over prescriptive colour use No single colour/ colour palette defines cosiness. It's the overall cohesion and intentionality of the palette that matters. effective cosy colour design focuses on visual harmony, emotional resonance and balanced contrast rather than strict cool/warm hues 2. Colour Strategy components Base Palette Neutrals and cool tones (blues, beiges and greens) act as a calming backdrop these cplours provide a soothing canvas and enhance the presence of warmer focal points. Warm / bright Accents Includes reds, oranges, ochre and terracotta tones, as well as some more vibrant ceruleans and purples as focal points (Buildings, interiors, pathways) this guides player attentions without being overstimulating and aids in evoking feelings of safety and comfort.  The colours should be ...