Based on the observations of the first cycle, I can begin to put otgether my framework for the use of colour in Visual Cosy Game Design. 1. Foundartional Principals Emotional tone over prescriptive colour use No single colour/ colour palette defines cosiness. It's the overall cohesion and intentionality of the palette that matters. effective cosy colour design focuses on visual harmony, emotional resonance and balanced contrast rather than strict cool/warm hues 2. Colour Strategy components Base Palette Neutrals and cool tones (blues, beiges and greens) act as a calming backdrop these cplours provide a soothing canvas and enhance the presence of warmer focal points. Warm / bright Accents Includes reds, oranges, ochre and terracotta tones, as well as some more vibrant ceruleans and purples as focal points (Buildings, interiors, pathways) this guides player attentions without being overstimulating and aids in evoking feelings of safety and comfort. The colours should be ...